We would like to express our deepest gratitude to everyone for playing Monster Hunter Wilds.
This website displays information about the integration of opinions and requested features by the community into Monster Hunter Wilds.
On February 18, 2026, we released the final update (Ver. 1.041) for Monster Hunter Wilds.
Accordingly, we will also be ending the Guild Report update posts.
We would like to express our sincere gratitude to everyone who cooperated with us by reporting bugs and providing feedback.
Fear not though, if anything does come up, we'll keep you looped in.
A massive expansion for Monster Hunter Wilds is in development.
The development team is working hard on a massive expansion for Monster Hunter Wilds to create an even more enjoyable experience for all players, so please stay tuned for future information starting this summer.
We'll continue to accept opinions and requests from users.
Your opinions matter. The development team will still be reviewing community sentiment and comments for reference in future game development, so we would appreciate it if you could continue to send us your opinions and requests!
Thank you for your continued support of Monster Hunter Wilds.
We've made the following adjustments to reduce CPU/GPU processing and lower the load on the game: – Added internal Levels of Detail (LOD) for 3D models, adjusting them to display optimal quality based on the situation. – Optimized monster and endemic life spawn-time processing. – Added effect caching. – Optimized rendering processes. – Performed other minor adjustments to reduce the overall load.
Please make it easier to efficiently play Barrel Bowling multiple times in a row.
We've added the following features to Barrel Bowling: – You are now given the option to play again after each game. – There is now an option to use 10 Barrel Bowling Vouchers at once for increased rewards.
Please do something about the Handler getting in the way during hunts.
We've made adjustments that should prevent the Handler from pushing the hunter while out in the field during hunts or exploration. We've also added the option to hide them completely during a hunt.
Please increase the number of permanently available event quests.
The following quests will be made permanently available: – The White Wonder – Ultimate Berserker – The Monkey King – Sovereign Brute – There Goes the Neighborhood
We will also be making all 29 previously limited-time event quests (which offer unique equipment rewards) permanently available and playable offline.
Please improve the performance of the Steam version.
The following will be implemented in the Steam version: – CPU/GPU optimization. – New graphics and CPU settings, as well as revised presets. – Improved shader compilation processing. – VRAM usage improvements. – A rework of the High Resolution Texture Pack.
The following will be implemented across all platforms: – Optimize performance by distributing processing across frames, reviewing collision detection, and minimizing the number of simultaneous effects. – Reduce overall processing to lower system load. – Improve over 100 processes in total, including those related to the player, monsters, Seikret, Palicoes, NPCs, GUI, effects, gimmicks, and more.
I can't do anything while a communication error message is displayed.
If Open Menu Controls are set to Type 1 under the Controls menu in Options, you can continue to move your character and control the camera while a communication error message is displayed.